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Loyalty vs Levels    2010-03-11
BaseWolf wrote:If I keep my pet from lvl 10 and raise it to lvl 50, dose it get more skill points then a new pet at lvl 50 with full loyalty lvl? And are there any other differences then the skill points, like do the raised ones get better stats? Edited, Jul 7th 2007 8:57pm by BaseWolf Why don't you go read a few things before posting here. Hell, I'll make you a little list... 1. The God Damned STICKY! More specifically, the pet section. Page two, first post. 2. Petopia! There is hardly a single letter on these pages that you won't benefit from. 3. The first page of threads on this very forum. Trust me, you need to see how much we like your kind around ...
ammo and quivers    2010-03-06
So I was recently checking out the leatherworking patterns for my rogue and noticed that after around lvl 40 there aren't any recipe's for ammo pouches or quivers. Now the reason I ask is on my hunter who's a lvl 60, I'm using both the ammo pouch from my lvl 40 and the quiver also lvl 40ish, but is there anything that drops from bosses? It would seem that a 16 slot ammo/quiver would be a little rough for raids. Even when I run instances I probably run through about half of my ammo on a good run. So is there anything else?This thread has been moved. It can now be found here. Crystalforged Axe is 80g on my server... If it's that much on your s...
NCsoft Europe's ex-CTO Adam Martin commented on his T=Machine blog about his close-up experience as a NCsoft insider with Tabula Rasa's prolonged development, and giving an excellent analysis on the reasons that led to the eventual demise:In the online games industry, if we keep quiet about the causes, the hopes, the fears, the successes, and the failures of the best part of $100million burnt on a single project, then what hope is there for us to avoid making the same mistakes again?Unlike Scott, I actually (superficially speaking) agree with this statement as to why Tabula Rasa, Age of Conan, Pirates of the Burning Sea, and Hellgate:London failed (TR, AoC, PotBS, and HL from now now...)"No, these games failed because their developers let it happen."-Funcom *should have* learned enough lessons with Anarchy Online not to make the mistakes they did with AoC; not the precise same mistakes, but the same "class" of mistakes were made, suggesting that they tried to fix only the symptoms and failed to understand the causes.-Destination Games knew a long long time before TR went to beta that it wasn't (going to be) ready even for beta, let alone launch. IMHO NCsoft collectively knew very well that TR wasn't ready for launch, but went ahead and launched it anyway.-Bill Roper went on record to say that no-one understood their sales/revenue model, from the start. As I've mentioned before, that pretty much guarantees failure, and it's not rocket-science to understand why!-Pirates ... I have no idea, actually. It's the one that I have never played (although I really wanted to) nor even *seen* (which is unusual). I'm not going to talk about PotBS any more, since I really know nothing about it.NB: I don't happen to agree with anything else in that post. I've got nothing against it, I just didn't find anything interesting or new about the games themselves in the post, and IMHO the list of "why this happened" is too shallow and derivative to be worth saying in 2009 - the same has been said many times over the last ten years by many people, and ain't particularly insightful in the first place. Sorry, dude.Martin's personal post-mortem generated waves with another ex-NCsoft employee, Scott "Lum the Mad" Jennings, who had the following to say:Well, Adam's a bit safer in that he's on a whole other continent. Here in Austin game development, it's hard to find someone who isn't, at a maximum, one degree removed from someone who was involved, at one point or another, with TR. It was a massive project, it employed a great many people over its lifetime, and at least half of the resumes currently sitting in my email are from people involved, at one point or another, with TR. Combine that with Midway's long-running explosion and you have most of the Austin game development community polishing resumes.So what happened?My take is pretty similar to Adam's, actually. I was considerably closer geographically, but not that much closer from a development perspective. To...
ewtkler wrote:I was having a similiar issue with one of our guild druid healers while doing heros. Anytime, I had more than 1 mob on me, it was very diffult to hold the 2nd one on me and would head for him almost every time. My tanking rotation hadn'thanged and it never happened with any of our pallys or priests who run with me. Ian't remember what his bonus healing was at the time, but he was always overhealing more than nessary and healing himself, whh I believe wasausing the mob to take a partuliar interest in him.brewtkler wrote:I was having a similiar issue with one of our guild druid healers while doing heros. Anytime, I had more than 1 mob on me, it was very diffult to hold the 2nd one on me and would head for him almost ev...
it tually doesnt say that    2010-02-06
ead the spell again and it tually doesnt say that itant be summoned in instaes. I just always asumed itouldnt :) My guild had two replement healers in yesterdays kara run. Im 4021 Demodest. We had some doubts about only two 'new' healers on sh a healer intensive fight. I made thehoe so give up some dps to help them out onleanses. I dismissed my scy and summoned a fel hunter. It worked out really really well. He was able to get theleanses off without a problem, only oe did I see two inbetween theooldown. Sie he was independent of my globalooldown, I was able to get them damn fast. Most times, before the healers saw it. I was pretty surprised how well...
While much of the World of Warcraft PvP Panel was dedicated to the hows and whys of designing the game's battlegrounds, a few choice tidbits of information were revealed during the discussion that preceded the Q&A session. Once the attendees were able to ask questions, it was clear that their most pressing concern was balance -- specifically the underpowered state of their own played classes, and the overpowered classes everyone else plays (at least, that's the way players often seem to see things). document.write("");Lake Wintergrasp is the fruit of Blizzard's experimentation with world PvP in areas like Silithus and the Plaguelands. Here, players on any type of realm will be able to engage in open world PvP, and some form of persistent incentive will be implemented to make it worthwhile for players to participate. Firing Gnomes out of Cannons?There will be a new battleground as well, which will be focused on the game's new siege weapons and destructible buildings. This objective-based game will reward the team that best makes use of the siege weapons, winning once the enemy base is destroyed. Interestingly enough, siege weapons aren't just for destroying buildings. You will, for instance, be able to use an Undead meat wagon to chuck bodies at other players, or you can simply lob a boulder onto your enemies' skulls with a catapult.One of the most interesting changes to come will be arena-related. Basically, Blizzard has noticed that weapons are the most significant upgrade available, and lots of raiders and others who aren't very interested in PvP will play a minimal number of arena matches and just save their points for their "free weapon." To discourage this sort of behavior, and to make things more competitive, Blizzard will soon requir...
South Florida's Sun-Sentinel surveys the legal landscape relating to virtual game goods in a pair of articles from today's edition. The paper's primary report covers an attempt by World of Warcraft gamer Antonio Hernandez to ban virtual goods peddler IGE from selling WoW gold to players who lack either the time or commitment to earn it for themselves:The case is thought to be the first of its kind ¡ª a lawsuit filed by a player seeking to ban "real money trading" within a virtual world. Hernandez wants a judge to certify the case as a class-action lawsuit, another potential first when it comes to lawsuits involving online role-playing games. "The real significance of this case is, 'What are the rights of the [virtual world] community members when they go online?'" said C. ...
What if World of Warcraft had no add-ons, would you still play? Worse yet, what if they had the add-ons, and you were aware of them, but it was actually illegal to use them? That's the state of the game in China right now, thanks to the country's licensed WoW distributor, The9.As part of The9's ongoing war against add-ons, they introduced anti-plugin software in 2004, and have threatened to close down any accounts that circumvented that software. In...
Unadulterated Awesomeness    2009-09-21
Unadulterated AwesomenessLast time, the Mage They Call Jayne(z) died quite a bit. Ashes to ashes, dust to dust, and all that. Thanks to the wondrous magic of "Rez Spells"? death was in no way permanent. Oh, video games. Where else can you die and live to complain about it? After going up against some nifty bosses and actually not winning, Jayne(z) decided that he'd had enough of this zone for now-besides, he didn't like it ANYWAY. So THERE! He made his way to the gentle rolling plains of Nagrand, ran into Sir Hemet Nesingwary of Nesingwary's "Gank Me" Expedition, and ended up in Garadar, home of the Mag'har tribe of brown Orcs.I kinda wonder what makes them "Brown." I mean, they're definitely biological kin: we see Kilrogg Deadeye's son, Grom Hellscream's son, Saurfang's son... and they're all brown, not green like their kin. Strange. Perhaps it's something in Outland? Let's just say a wizard (Medivh!) did it. As one can expect, there's a boatload of quests for yours truly, with objectives all over the massive zone of Nagrand. I can tell right away that this is going to be a blast. No, really, it's actually pretty cool. But what would I be without my sarcasm? Certainly not your loveable, humble, narrator! I've got quests up the wazoo, which is a very uncomfortable place for quests. Apparently, the Mag'har had another village far to the West, which was then invaded by the Murkblood tribe of Broken, who slaughtered most of the inhabitants. But since the Greatmother is sick and dying, Garrosh Hellscream can't get off his emo ass and go do something. So, the orcs ask if a certain awesomely nifty Mage can go help them get revenge. Unfortunately, as revenge is against my code, I have to decline.Just kidding. You know me better than that, people! I'm all over that revenge thing.In a pleasant discovery, each Broken killed awards me with 10 Mag'har reputation. Since there are groups of Murkblood Scavengers that have next to no HP, this becomes a very quick way to grind rep. Not that I really see a point to it (the only faction rewards I've seen thus far are some nifty epic mounts at Exalted, but I've got other things to do!) but... it's nice anyway. Nearby, I encounter Saurfang the Younger-not yet ascended to ULTIMATE BADASS status like his father, but tough enough-and two Mag'Har Elders, who relate the tragic story about how the Warmaul Ogres attacked their caravan and kidnapped their people. I go kick some ass, set some Orcs free, you know the drill. I'm starting to think that being a Mag'har Orc sucks, by the way.Of course, this entire time I'm also accomplishing quests from that ol' Nesingwary. No longer content with asking players to kill 12 or 15 of a creature type, Hemet and Pals ask for a hefty 30 kills per quest in their drive to make everything on Outland extinct. Well, not everything-just the Clefthooves, the Talbuks (think antelopes) and the Windrocs. Far to the southwest, there's a large mountain called Oshu'gun, surrounded by Voidspawns, various Ethereals, and at least one gigantic Gronn called Durn the Hungerer that gives me a bit of a scare. 10g say I have to kill him at some point. Any takers? Didn't think so.I wonder what the point of Oshu'gun is, but talking to NPCs in Aeris Point helps clear it up. Apparently, Oshu'gun is the most massive diamond in the known universe, and the Ethereals from the Consortium are out to mine it. So, they want me to help by killing some of the other Ethereals who are looking to get it first, getting rid of the Voidspawns, et cetera. They mention that the Naaru aren't very happy with their plans to mine Oshu'gun, but figure that they can take the Oshu'Gun Crystal Fragments off the corpses of the renegade Ethereals that were already mined. Yay, a quest! Another Ethereal asks me for three Ivory Tusks from the Wild Elekk (elephant-creatures and the Draenei mount) that inhabit Nagrand. He assures me he has an "understanding" with the Draenei and the Orcs, but I'm not entirely sure I trust him. There's something fishy about the Consortium... but since it hasn't been explicitly said in a quest yet, I suppose I got nothin'. Incidentally, almost every mob in Nagrand has a chance to drop "Oshu'gun Crystal Powder," which you turn in at Halaa (when you control it) for 3 gold, 6k XP, and a Halaa Research Token... but more on Halaa later. Believe me, there will be LOTS of information on Halaa, because it is t3h awesomez.There's a Stonehenge-y thing up to the north called the Throne of the Elements, where four gigantic Elemental guards roam around a quartet of Shamans who give you various quests to restore harmony to the elements, largely by finding things and killing them. Apparently, it's a hub for both factions, and my curiosity at how Blizzard is planning on making it less of a Nesingwary-esque death zone is appeased when I try to fireball a Warrior, and get crushed by Gordawg (Fury of Earth) for about 21k damage. Ouch. Ok, lesson thoroughly learned. One of the more amusing quests in the zone is from the Throne of Elements, where a Broken shaman tells me that I'll need something to let me breathe underwater, and a particular berry can do the trick. Unfortunately, the best way to find them is to sift through the dung piles of the Nagrand wildlife. ...ew? Sometimes I think the quest writers at Blizzard have a very twisted sense of humor.There's also a very cool and very rewarding questline called the Ring of Blood. While turning in some quests at Garadar, I notice a Mag'har Gladiator training for something while a bunch of kids watch. I talk to him and he mentions the "Ring of Blood" in the Laughing Skull ruins to the North, but tells me I don't have the guts or the strength. I'm not nearly stupid enough to enter the Ring, am I?Oh, I'm twice as stupid as that!To the Laughing Skull ruins, folks!There are quite a few Warmaul Ogres around (and I take the opportunity to put them down for a quest), but there's something unique a bit farther into the ruined town. There's a pit dug in the ground, and I see some Horde and Alliance waiting around it. There's a large Ogre called Mogor , and a smaller Goblin named Gurgthock next to him. The Ring of Blood, as the name might suggest, is a pit for combat. Mortal combat, in fact-but it's not a video game.Er, actually, it kind of is. But that's not important! The Ring of Blood is, for all intents and purposes, Thunderdome. Two men (or Orcs, or Trolls, or Elves, or Gnomes, or teams thereof) enter... one man (or Orc, or Troll, or Elf, or Gnome, or team thereof) leaves. Oh, society-legalized violence. My kind of thing!The Goblin offers to sponsor me in the Ring of Blood, but doesn't have much confidence in my abilities at first. It must be the dress. I laugh in his face and tell him that I'll take whatever he throws at me, no proble...
Better than thou attitude?    2009-09-14
It’s amazing how many “interesting” private messages and spam I get from people with nothing better to do. Here is a perfect example from Ernesto, clan leader of Ginnunga.=======================Two things.On your subsite, http://www.karashur.net/mmorpg/ you are breaking copyright laws (citation rights) with your article “Darkfall @ E3″. You do not have the explicit content of the author of the litterary work to publish it in its whole content.Second of all, you link to sites that sell virtual property in the site banner.I will not read reply on this board, but you can mail me at blah@blah.com if you have any questions.======================First off, the news is cleary stated in the first paragraph to be produced by the Combine guild. The author is named, and a link is provided for the user to read the entire post at the original site.Second, anyone with a pair of eyes can plainly see that the article isn’t produced in it’s entirety.Section 107 of the Copyright Act plainly says: [T]he fair use of a copyrighted work, including such use by reproduction in copies of phonorecords or by any other means specified by that section, for purposes such as criticism, comment, [b]news reporting[/b], teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright.The “Darkfall @ E3″ article is a form of a trackback between two sites:TrackBack is a mechanism for communication between blogs: if a blogger writes a new entry commenting on, or referring to, an entry found at another blog, and bot...
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